
//  Created by MS on 15-12-22.
//

#import "UIView+Extention.h"

@implementation UIView (Extention)
-(void)setX:(CGFloat)x {
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}
-(void)setY:(CGFloat)y {
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
}
-(CGFloat)x {
    return self.frame.origin.x;
}
-(CGFloat)y {
    return self.frame.origin.y;
}
-(void)setWidth:(CGFloat)width {
    CGRect frame = self.frame;
    frame.size.width = width;
    self.frame = frame;
}
-(void)setHeight:(CGFloat)height {
    CGRect frame = self.frame;
    frame.size.height = height;
    self.frame = frame;
}
-(CGFloat)width {
    return self.frame.size.width;
}
-(CGFloat)height {
    return self.frame.size.height;
}
-(void)setOrigin:(CGPoint)origin {
    CGRect frame = self.frame;
    frame.origin = origin;
    self.frame = frame;
}
-(void)setSize:(CGSize)size {
    CGRect frame = self.frame;
    frame.size = size;
    self.frame = frame;
}
-(CGSize)size {
    return self.frame.size;
}
-(CGPoint)origin {
    return self.frame.origin;
}
-(void)setCenterX:(CGFloat)centerX {
    CGPoint center = self.center;
    center.x = centerX;
    self.center = center;
}
-(CGFloat)centerX {
    return self.center.x;
}
-(void)setCenterY:(CGFloat)centerY {
    CGPoint center = self.center;
    center.y = centerY;
    self.center = center;
}
-(CGFloat)centerY {
    return self.center.y;
}
+ (CGFloat)judgeScreen:(CGFloat)size {
    if (ScreenProportion) {
        return size/ScreenProportion;
    }
    if (ScreenHeight == 568) {
        ScreenProportion = 3;
        return size/3;
    }
    else if (ScreenHeight == 667) {
        ScreenProportion = 3;
        return size/3;
    }
    else if (ScreenHeight == 736) {
        ScreenProportion = 2;
        return size/2;
    }
    else {
        ScreenProportion = 3;
        return size/3;
    }
}
@end
